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Maya 8 Character Modeling (Wordware Applications Library)
Posted by bandr under Graphics & Design
Product Description
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you ve finished the book, you ll have created a figure that is textured, rigged, and ready to be animated. With this book: Understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping. Discover how modeling by formula eases the character creation process. Find out how to create a UV layout that makes texturing easier. Learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user s workflow!
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- Game Character Creation in Maya
- Maya Character Creation: Modeling and Animation Controls, First Edition
- UV Mapping for Games
- Lynda.com Maya 2011 Modeling a Character
- Create A Switchable IK/FK Character Rig In Maya
- Rigging Wings in Maya
- Trinty Animation advance character modeling in 3d max
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- DTtraining: Rigging Wings in Maya course
- 3D Total – Eva Wild Series – Female Character Creation in 3ds Max
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