28th
DEC

Algorithms and Architectures for Parallel Processing By Sang-Soo Yeo, Jong Hyuk Park, Laurence Tianruo Yang, Ching-Hsien Hsu

Posted by ranxo under Algorithms, C & C++


Algorithms and Architectures for Parallel Processing By Sang-Soo Yeo, Jong Hyuk Park, Laurence Tianruo Yang, Ching-Hsien Hsu
Publisher: Sp.,.rin..ger 2010 | 580 Pages | ISBN: 3642131182 | PDF | 11 MB

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27th
DEC

A Theory of Fun for Game Design

Posted by spyder under Algorithms, Programming


A Theory of Fun for Game Design
Paraglyph Press | Raph Koster | PDF | 86.65 MB

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book’s unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and

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17th
OCT

S.N. Sivanandam, S. N. Deepa, “Introduction to Genetic Algorithms”

Posted by diemannschaft under Algorithms, Programming


S.N. Sivanandam, S. N. Deepa, “Introduction to Genetic Algorithms”
S,..ger | 2007 | ISBN: 354073189X | 442 pages | PDF | 10,4 MB

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17th

Nick Antonopoulos, Lee Gillam, “Cloud Computing: Principles, Systems and Applications”

Posted by diemannschaft under Algorithms, General Programming


Nick Antonopoulos, Lee Gillam, “Cloud Computing: Principles, Systems and Applications”
Publisher: Springer | ISBN: 1849962405 | edition 2010 | PDF | 379 pages | 48.1 mb

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14th
OCT

Dingyu Xue, Yangquan Chen, “Solving Applied Mathematical Problems with MATLAB”

Posted by diemannschaft under Algorithms, Programming, Science & Engineering


Dingyu Xue, Yangquan Chen, “Solving Applied Mathematical Problems with MATLAB”
Chapman and Hall/CRC | 2008-11-03 | ISBN: 1420082507 | 448 pages | PDF | 7,8 MB

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14th

From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis By R. B. Fisher

Posted by diemannschaft under Algorithms, Programming


From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis By R. B. Fisher
Publisher: Jo..hn Wil..ey & So..ns Inc 1989 | 304 Pages | ISBN: 0471923443 | CHM | 9 MB

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