Download Free Computer Ebooks - NET BOOKS
Free information, Free your knowledge!
28th
DEC
Algorithms and Architectures for Parallel Processing By Sang-Soo Yeo, Jong Hyuk Park, Laurence Tianruo Yang, Ching-Hsien Hsu
Posted by ranxo under Algorithms, C & C++

Algorithms and Architectures for Parallel Processing By Sang-Soo Yeo, Jong Hyuk Park, Laurence Tianruo Yang, Ching-Hsien Hsu
Publisher: Sp.,.rin..ger 2010 | 580 Pages | ISBN: 3642131182 | PDF | 11 MB
27th
DEC
A Theory of Fun for Game Design
Posted by spyder under Algorithms, Programming

A Theory of Fun for Game Design
Paraglyph Press | Raph Koster | PDF | 86.65 MB
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book’s unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and
Read more ...17th
OCT
S.N. Sivanandam, S. N. Deepa, “Introduction to Genetic Algorithms”
Posted by diemannschaft under Algorithms, Programming

S.N. Sivanandam, S. N. Deepa, “Introduction to Genetic Algorithms”
S,..ger | 2007 | ISBN: 354073189X | 442 pages | PDF | 10,4 MB
17th
Nick Antonopoulos, Lee Gillam, “Cloud Computing: Principles, Systems and Applications”
Posted by diemannschaft under Algorithms, General Programming

Nick Antonopoulos, Lee Gillam, “Cloud Computing: Principles, Systems and Applications”
Publisher: Springer | ISBN: 1849962405 | edition 2010 | PDF | 379 pages | 48.1 mb
14th
OCT
Dingyu Xue, Yangquan Chen, “Solving Applied Mathematical Problems with MATLAB”
Posted by diemannschaft under Algorithms, Programming, Science & Engineering

Dingyu Xue, Yangquan Chen, “Solving Applied Mathematical Problems with MATLAB”
Chapman and Hall/CRC | 2008-11-03 | ISBN: 1420082507 | 448 pages | PDF | 7,8 MB
14th
From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis By R. B. Fisher
Posted by diemannschaft under Algorithms, Programming

From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis By R. B. Fisher
Publisher: Jo..hn Wil..ey & So..ns Inc 1989 | 304 Pages | ISBN: 0471923443 | CHM | 9 MB
Subscribe
Featured Links
Donate - Become VIP member
Recent Comments
- Netbks: Algorithms and Architectures for Parallel Processing By Sang-Soo Yeo, Jong Hyuk Park, Laurence Tianruo Yang, Ching-Hsien Hsu
- kemocool: CBT Nuggets – Cisco 642-832 CCNP TSHOOT
- kemocool: CBT Nuggets – Cisco 642-832 CCNP TSHOOT
- Foster: Total of 35 Spring tutorials: Spring Framework with Java
- SAD: KbTraining: AD-PHOTOSHOP Starting From Scratch DVDRip [+ Exercise Files]
- jmalo@gmail.com: AppDev Microsoft ASP.NET Using Visual C# 2010 Tutoials
- Saurabh: EMC video course ILT LEGATO NetWorker 7.x System Administration for UNIX training
- Saurabh: NAS Operations and Management – Celerra CD1 training course
- Liska: Playmaker – StyleWP Premium Wordpress Theme
- bassem: C Programming for the Absolute Beginner
Links Exchange
- Ree Video News
- Download Video Training
- International Networking in Education
- Electronic Technology Video
- Tutorial Video eLearning
- Free download ebook
- Full and Free
- Full download
- Rapidshare Download
- Free download ebook
- Wow! Ebook & Training
- Book Video Training
- Rocket Arena Download
- Electronics & Technology News
- Softs Video Training
Top Views
- Parallel Computing: Architectures, Algorithms and Applications – Volume 15 Advances in Parallel Computing
- Algorithms Sequential & Parallel: A Unified Approach
- Parallel Scientific Computing and Optimization: Advances and Applications
- Coding Theory: Algorithms, Architectures and Applications
- Intelligent Systems for Automated Learning and Adaptation: Emerging Trends and Applications
- Scheduling for Parallel Processing (Computer Communications and Networks)
- Robotic Exploration and Landmark Determination: Hardware-Efficient Algorithms and FPGA Implementations
- Empirical Software Engineering Issues. Critical Assessment and Future Directions
- Algorithms and Parallel VLSI Architectures III
- Parallel Computing
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Jan | ||||||
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | ||||
Rss Feed





